About

R. Metzger

Want to hire me for a job? Leave a comment or an email at

theroots@warriortree.com or leave a comment through the blog and I’ll see it as a private message.

OBJECTIVE: To gain a job putting my extensive photo editing, special effects, 3d modeling and texturing skills to good use

PROGRAM SKILLS: Adobe Creative Suite CS4 (Photoshop, Illustrator, Image Ready, Premiere, After Effects, Audition, Encore), Inkscape, Macromedia Dreamweaver, Corel Painter X, 3d Max, Maya, Zbrush, Crazy Bump, Unreal Engine, Microsoft Office Suite, Deep Paint. Can learn any proprietary program extremely quickly.

SKILLS: Graphic design and illustration, icon creation, web page design and mastering, publishing, page layout for print, Low to high poly modeling, character modeling and facial morphing, multi-pass rendering, multi-pass texturing and unwrapping, rigging, animation, level design, character design, storyboarding, sequential art, normal mapping, sound editing, photo repair and retouch, scripting, writing. Able to work in high rez for HD but also skilled in low rez work for celphones and handheld games. Skilled in mental ray rendering and Vray. Works well in a group or solo setting. I am extremely efficient, fast, helpful, and make the cleanest models possible.
EXPERIENCE:

Freelance Illustrator and Modeler as Warriortree Studio: 10/2000-Present
-Works with various clients from around the world to bring their ideas to life through 3d modeling, texturing and illustration of their 2d art commissions.
-Creates art in many different styles, anywhere from detail painted to cel-shaded cartoons depending on client preference

-Continued to work with clients making the 3d models they need for Poser projects, creating Photoshop brushes and models for sale as well as making images to client specifications no matter how difficult or strange.

Recent Clients:
Kern Computing: Creative lead
-Designed logos and icons for applications for the Nokia phone including the Caltrain application
IDEAS Corp.: Logo designer
-Created a custom logo for new company image to be used for large billboards, tshirts, posters, etc
Turbo Squid: Contributor
–Create brushes, textures and models for sale
Renderosity: Contributor
–Create brushes, textures and models for sale


Carnegie Museum of Natural History: Team lead and lead texture artist

-Lead diverse team of artists working with anthropologists and museum staff to create a digital museum exhibit in Unreal Engine
-Unwrapped and textured all game assets and created a collection of tillable game textures for use with the project using photographs taken in the Pittsburgh area

Contract Visual Effects Artist at Euphoria Post: 02/2008 – 09/2008
-Worked with clients to have their projects completed quickly and to their specification.
-Modeled, textured, rigged, lit and animated 3d characters and logos for commercials
-Troubleshot production pipeline while working with a group of artists from different backgrounds and skill sets.
-Succeeded in saving a client project that would have been lost by completing the 3d animation in half the estimated time
-Completed graphic design jobs from other workers, as well as 3d jobs depending on what was needed by the team at the time

Education
Bachelor of Science in Game Art and Design from the Art Institute of Pittsburgh
Member of Phi Theta Kappa honor society through CCAC

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